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Edis Rehto

A frantic call reaches you in the middle of the night. Your friend Nova is asking you to come over as soon as possible. She doesn't sound worried, rather euphoric, but something just feels... off…

Responsibilities

Collaborators:

Melina Behnert - Background Artist Marina Hankofer - Graphic Artist Daniel Kilianski - Unity Developer Pauline Lechler - Background Artist Josephine Methner - UX/UI-Designer Stephanie Seng - Narrative- & Game-Designer Florian Simon - Composer & Sound-Designer Felix Voigtländer (me) - Unity Developer & Coordinator Zoe Graetz - Character-Designer

General Information

GameDevWeek 2022.2 Online

Platforms: Windows

Assets: DOTween

Tools: Unity, C#, Miro, Rider, GitLab, GitKraken

Features

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Beautiful environments

A multilayered 2.5D environment with a perspective camera following the player smoothly. With eight rooms and changing props. Created by Melina, Pauline, Marina, Josephine, and Zoe.

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World Switching

Look into the mirrors spread in the world to transition into a much darker and scarier world.

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Dialogue System

During the dialogue, items can be rewarded to the player. If the players is holding a specified item, different dialogues can be triggered.

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Crafting System

Combine items in the environment or in your items to solve puzzles.

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Find Secrets

Game Design

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