
A frantic call reaches you in the middle of the night. Your friend Nova is asking you to come over as soon as possible. She doesn't sound worried, rather euphoric, but something just feels... off…
Melina Behnert - Background Artist Marina Hankofer - Graphic Artist Daniel Kilianski - Unity Developer Pauline Lechler - Background Artist Josephine Methner - UX/UI-Designer Stephanie Seng - Narrative- & Game-Designer Florian Simon - Composer & Sound-Designer Felix Voigtländer (me) - Unity Developer & Coordinator Zoe Graetz - Character-Designer
GameDevWeek 2022.2 Online
Platforms: Windows
Assets: DOTween
Tools: Unity, C#, Miro, Rider, GitLab, GitKraken
.gif)
A multilayered 2.5D environment with a perspective camera following the player smoothly. With eight rooms and changing props. Created by Melina, Pauline, Marina, Josephine, and Zoe.
.gif)
Look into the mirrors spread in the world to transition into a much darker and scarier world.
.gif)
During the dialogue, items can be rewarded to the player. If the players is holding a specified item, different dialogues can be triggered.
.gif)
Combine items in the environment or in your items to solve puzzles.
.gif)
