
This bachelor thesis aims to create a tool that enables inexperienced users to rearrange virtual scenes and author logic for dynamic objects contained in such scenes in virtual reality.
Prof. Dr. Torsten W. Kuhlen Prof. Dr. Leif Kobbelt Sevinc Eroglu, M.Sc. - Supervisor David Gilbert, M.Sc. - Supervisor
VR.RWTH Aachen University 2022, CS Bachelor Thesis B.Sc.
Platforms: Oculus Rift, Oculus Quest 2
Assets: XR Interaction Toolkit, DoTween, Google Material Icons, POLYTEX Home
Tools: Unity, C#, Miro, LaTeX, VisualStudio, JSON, GitLab, GitKraken
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The user can easily move, rotate and scale the scene to traverse the scene
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The user can change the properties of any GameObject by selecting and altering the properties. If the node receives a signal the properties are applied.
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The user can take any event node from the event list. The event node can be connected to GameObjects or other events to create AND/OR logic.
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Setting up events such as a ProximityEvent is assisted with the needed debug information.

The user can easily set up animations by moving or scaling the blue template during recording. Those recordings are replayed once the GameObject receives a signal.

Main focus was iterating the usability before polishing the application and writing the thesis



